Tuesday 28 January 2014

Some Thoughts on Candy Crush Saga

Posted by Edward Champion on http://www.edrants.com/some-thoughts-on-candy-crush-saga/ 


Candy Crush Saga is a terribly addictive game designed to prey on the uncertainties of obsessive and compulsive people. If you possess little willpower or a stubborn determination to win, I urge you in the strongest possible terms never to download this monstrous app. You would be better off spending your time taking up chess or impossible bottle building, which both offer the solace of handling tangible objects.

The game involves manipulating candy on a screen to form rows, where the objects obliterate in a deceptively pleasing manner. The first ten levels are preposterously easy, feeling like a derivative form of Tetris or Bejeweled. But this is enough time for Candy Crush Saga to sink its cold steely talons into your sense of confidence. Because the levels after this become progressively more difficult. Sometimes you must ensure that objects from the top of the screen (“ingredients”) fall into their proper niches. Sometimes you need to make blocks of jelly dissolve by forming rows within these viscid masses. It’s a fairly stupid premise for a game, and yet the game ensnares you within its netting.

Soon you are using lives quite rapidly. Because each level has a limited number of moves. The game’s brilliantly treacherous way of making money is for a new life to replenish every thirty minutes. What this means is that you must wait once you’ve used up all of your lives. The other option is a Faustian bargain with your impatience: pay the ignoble ransom of 99 cents per life to get back in the game. Like many effective freemium applications designed to ensnare the closet addict, it requires tremendous willpower not to hand over your cash, your passport, or even your firstborn child.

This has proved quite profitable for the diabolical assholes who run this racket. It is estimated that they are raking in $850,016 each day. Gizmodo’s Ashley Feinberg was brave enough to write a confessional essay, pointing out that she has spent $236 on this game. That figure rivals a mildly out-of-control bar tab or a pleasant day at an affrodable bed and breakfast. I am sure that there are people in America right now excavating coins from the deep crevices of couches just to keep their Candy Crush Saga game going a little faster.
I wasted two hours of my life on Candy Crush Saga and I am still not quite sure why. The derivative music, badly looped, clanged inside my ears with all the subtlety of an army of percussion experts terrorizing me with a six gong battery. There are a few cut scenes involving an obnoxious girl who you are apparently collecting bits of candy for. I did not like this girl and did not understand why she required so much candy. Did she not have concerned parents? Perhaps some dentist who could steer her away from her dentine-destroying fixation? And yet I kept on going despite this poorly conceived narrative. You see, there’s this train that pulls you along from level to level. And I have always been very fond of trains. I hated the way the game preyed upon this affection.

Some outfit called King appears to be the software company responsible for this goddam game. I resent the cocky imperialism contained within the appellation. The company should have had the decency to call itself Scarface or Big Meech Flenory or Nixon. Because King has clearly adopted the business style of a smack dealer operating without honor.

There seems to be some consummate AI at work ensuring that the user will not win. Because if you are too slow or methodical, the game actually shimmers the wrong candy from time to time, suggesting that you move it. And because the game puts you into a narcotic state where you feel compelled to please it, you are constantly at war between the game’s slot machine-like aesthetic and your own rational thinking. There are psychedelic experiences that offer a more consistent state of being.




In the end, I was forced to uninstall the dreaded game. I began to imagine a future in which I was selling my body to feed my Candy Crush Saga addiction. Well, if one must become a puck bunny, then the stakes should be higher than shifting around animated candy.

Thursday 16 January 2014

Laura Gallego's Books


The Legend of the Wandering King
Translator: Dan Belm

Synopsis:
The Legend of the Wandering KingThe most dangerous magical object in the history of the world waits quietly in the treasury of a decaying Arabian palace. It knows your name and home and history and fate; it knows the past and future of the entire human race. It is a carpet, an impossible, dazzling carpet, and though a glance at it can drive a man mad, many will risk their lives to look into its pattern and discover their destinies. And when the carpet is stolen, it is up to young King Walid to recover it. Walid bears the scars of a terrible secret, a crime of pride and hatred whose memory drives him on the quest. The search for the carpet will take him across the brilliant deserts of the Middle East, from a tribe of fierce bandits to the riches of Damascus to the love of a beautiful woman. And it will lead him finally to his own surprising destiny . . . One that even the carpet might never have predicted. Inspired by the true story of a real prince of pre-Islamic Arabia, The Legend of the Wandering King is a novel like no other: an original historical fantasy, a thoughtful exploration of our fates and choices, and an utterly thrilling adventure.

The Valley of the Wolves
Translator: Margaret Sayers Peden

The Valley of the WolvesSynopsis:
For nine years, Dana has loved a boy only she can see. His name is Kai. He has blond hair and an easy smile and a wicked sense of humor; he’s her closest companion and confidant, the best and most trusted person she knows. Is he a figment of her imagination. Then the Maestro invites Dana to study sorcery at the great Tower in the Valley of the Wolves. The Maestro is mysterious, abrupt, even frightening; still, Dana can’t resist the chance to learn to summon the rain and spin fire from her hands. But soon the questions begin: Who is the woman in the golden tunic who tells Dana to “look for the unicorn”? What is the relationship between Fenris — Dana’s lone fellow student — and the wolves that swirl about the base of the Tower? And most important of all, what secrets does the Valley hold about Kai’s nature, and about Dana’s own destiny?

Tuesday 14 January 2014

1 Minute Reading: Killing our dreams

The first symptom of the process of our killing our dreams is the lack of time. The busiest people I have known in my life always have time enough to do everything. Those who do nothing are always tired and pay no attention to the little amount of work they are required to do. They complain constantly that the day is too short. The truth is, they are afraid to fight the Good Fight.

The second symptom
 of the death of our dreams lies in our certainties. Because we don’t want to see life as a grand adventure, we begin to think of ourselves as wise and fair and correct in asking so little of life. We look beyond the walls of our day-to-day existence, and we hear the sound of lances breaking, we smell the dust and the sweat, and we see the great defeats and the fire in the eyes of the warriors. But we never see the delight, the immense delight in the hearts of those who are engaged in the battle. For them, neither victory nor defeat is important; what’s important is only that they are fighting the Good Fight.
And, finally, the third symptom of the passing of our dreams is peace. Life becomes a Sunday afternoon; we ask for nothing grand, and we cease to demand anything more than we are willing to give. In that state, we think of ourselves as being mature; we put aside the fantasies of our youth, and we seek personal and professional achievement. We are surprised when people our age say that they still want this or that out of life. But really, deep in our hearts, we know that what has happened is that we have renounced the battle for our dreams – we have refused to fight the Good Fight.
When we renounce our dreams and find peace, we go through a short period of tranquility. But the dead dreams begin to rot within us and to infect our entire being.
We become cruel to those around us, and then we begin to direct this cruelty against ourselves. That’s when illnesses and psychoses arise. What we sought to avoid in combat – disappointment and defeat – come upon us because of our cowardice.
And one day, the dead, spoiled dreams make it difficult to breathe, and we actually seek death. It’s death that frees us from our certainties, from our work, and from that terrible peace of our Sunday afternoons