Posted
by Edward Champion on http://www.edrants.com/some-thoughts-on-candy-crush-saga/
Candy Crush Saga is a terribly addictive game
designed to prey on the uncertainties of obsessive and compulsive people. If
you possess little willpower or a stubborn determination to win, I urge you in
the strongest possible terms never to download this monstrous app. You would be
better off spending your time taking up chess or impossible bottle building,
which both offer the solace of handling tangible objects.
Soon you are using lives quite rapidly.
Because each level has a limited number of moves. The game’s brilliantly
treacherous way of making money is for a new life to replenish every thirty
minutes. What this means is that you must wait once you’ve used up all of your
lives. The other option is a Faustian bargain with your impatience: pay the
ignoble ransom of 99 cents per life to get back in the game. Like many
effective freemium applications designed to ensnare the closet addict, it
requires tremendous willpower not to hand over your cash, your passport, or
even your firstborn child.
This has proved quite profitable for the
diabolical assholes who run this racket. It is estimated that they are raking
in $850,016 each day. Gizmodo’s Ashley Feinberg was brave enough to write a
confessional essay, pointing out that she has spent $236 on this game. That
figure rivals a mildly out-of-control bar tab or a pleasant day at an
affrodable bed and breakfast. I am sure that there are people in America right
now excavating coins from the deep crevices of couches just to keep their Candy
Crush Saga game going a little faster.
I wasted two hours of my life on Candy Crush
Saga and I am still not quite sure why. The derivative music, badly looped, clanged
inside my ears with all the subtlety of an army of percussion experts
terrorizing me with a six gong battery. There are a few cut scenes involving an
obnoxious girl who you are apparently collecting bits of candy for. I did not
like this girl and did not understand why she required so much candy. Did she
not have concerned parents? Perhaps some dentist who could steer her away from
her dentine-destroying fixation? And yet I kept on going despite this poorly
conceived narrative. You see, there’s this train that pulls you along from
level to level. And I have always been very fond of trains. I hated the way the
game preyed upon this affection.
Some outfit called King appears to be the
software company responsible for this goddam game. I resent the cocky
imperialism contained within the appellation. The company should have had the
decency to call itself Scarface or Big Meech Flenory or Nixon. Because King has
clearly adopted the business style of a smack dealer operating without honor.
There seems to be some consummate AI at work
ensuring that the user will not win. Because if you are too slow or methodical,
the game actually shimmers the wrong candy from time to time, suggesting that
you move it. And because the game puts you into a narcotic state where you feel
compelled to please it, you are constantly at war between the game’s slot
machine-like aesthetic and your own rational thinking. There are psychedelic
experiences that offer a more consistent state of being.
In the end, I was forced to uninstall the
dreaded game. I began to imagine a future in which I was selling my body to
feed my Candy Crush Saga addiction. Well, if one must become a puck bunny, then
the stakes should be higher than shifting around animated candy.
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